Armored Core: Project Phantasma ReviewPosted: May 7, 2012
Armored Core: Project Phantasma
Company: From Software
Cost: AC1 + $5
Project Phantasma- gibberish title, that sounds even worse when you say it out-loud. If you want to see the graphics for the game, just look at AC1, they’re the exact same.
Positives: There’s a more complete story this time, with actual characters and dialogue. The voice acting is still a joke, but it sets the stage for more interesting missions, like kidnapping VIPs. It’s a testament to the mission design, that very few missions have the typical “destroy all enemies” objective. There also is an arena, as they realized one of the best parts of the first game was squaring off against other Ravens.
Negatives: But the Arena also upsets the balance of the game by offering more access to cash early on, allowing a player to plow through early levels with a top-of-the-line AC. It’s also a short game, much shorter than the first Armored Core. And the story, while appreciated, is amateurish. There is the feeling of a quick turnaround throughout the repackaging. For example, AC1 had the occasional FMV, while Phantasma renders everything with in-game graphics.
The end result is a game that’s clearly a cash-in, but in many ways is better and more enjoyable than the original. It’s a gradual step, but nearly everything is an improvement.
Rating: 3 stars
Memory: Your ally pilots a pink AC